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by Adrian Kosmaczewski,
If there is one thing that computer books are most definitely not usually praised for, it is their visuals. Thankfully, books about user experience and user interface design are usually, indeed, worthy of such acclaim. In this case, however, limiting a review to such criteria would be short-sighted, poor, and unjust. The truth is that most important literature works are multi-layered, profound, and suitable for multiple relectures.
by Graham Lee,
This month, the methodology issue, is a good opportunity to take a look across a whole swathe of my bookshelf and deal with it all at once. The important point to bear in mind is that methodology is about the approach you take to building software. That means how you decide what to build, plan it out, design it, implement it, test it, deploy it, document it, and manage (and even pay for) all of that. The 1990s was the decade when object-oriented techniques hit the mainstream: it was also the time of the methodology wars.
by Graham Lee,
Not everything that is worth reading is a book. A good programmer's library (I will let you decide whether that is a good library owned by a programmer, or a library belonging to a good programmer) includes essays, scholarly articles, videos, magazines, blog posts, podcast episodes, and more. This month, we are going to read an Easter egg in a programming language.
by Adrian Kosmaczewski,
Once upon a time, there was no GitHub, no iPhone, no AWS, no Android, no Google App Engine, no Stack Overflow, no Docker, no Kubernetes, no Rust, no Go, no Swift, no Kotlin, no Git, actually Subversion was barely starting to appear in the radar. Most importantly, there were no App Store yet.